From blood to blue: master the new “Deposit All” flow and keep your stillsuit—and your base—hydrated for the long haul.
Arrakis doesn’t forgive inefficient players. The good news is that Dune: Awakening’s recent updates have made water logistics dramatically smoother—especially if you lean into blood purification, literjon workflows, and the stillsuit’s often-misunderstood catchpockets. This guide distills (pun intended) the post‑patch best practices so you can spend less time clicking and more time thriving.
What actually changed (and why it matters)
- Bulk transfers for liquids. Patch 1.1.20.0 added Deposit All Blood to Blood Purifiers and Deposit All / Extract All Water to Water Cisterns—eliminating the click‑spam that used to make base upkeep a chore. If you’ve been off Arrakis for a bit, this single change may completely overhaul your routine.
- Purifier UI reliability. A follow‑up (Chapter 2) fixed a controller-scrolling issue in the Blood Purifier interface—small on paper, big if you play on controller and manage large batches.
- Stillsuit interaction fixes. Earlier in the cycle, a bug that blocked heat protection and catchpocket collection when wearing Copper-tier Light Armor with a stillsuit was resolved, which means proper stillsuit capture should now “just work.” If yours feels off, you may be hitting an edge case or need to repair it (more on that below).
Bottom line: The game now rewards players who centralize water flow at the base and move liquids in bulk. Your job is to design a loop that turns fights and night runs into steady hydration—and to keep your stillsuit healthy so it keeps paying you back.
The modern water economy: a quick refresher
You have three pillars:
- Blood → Water conversion at a Blood Purifier (powered placeable) using blood you extract into bags after combat. You can drink directly from the machine or move the output into literjons for field use.
- Stillsuit capture as you move through the desert—your second water bar fills as the main hydration bar drains; sip on demand.
- Bulk storage in a Water Cistern that now supports Deposit All and Extract All—perfect for filling/emptying literjons without menu tedium.
Supplement with dew harvesting and found sources when convenient, but the three systems above form a reliable, patch‑proof backbone.
Blood Purifiers after the patches: set‑up and throughput
Unlock & place. The Water from Blood questline teaches you to research and build a Blood Purifier; place it at a powered base and make sure your generator is fueled. You’ll need an extractor to harvest blood and blood bags to carry it.
Operating tips (new flow):
- Use Deposit All Blood. Drop every blood bag you’re carrying into the purifier in one action. It will queue and process to water while you craft, repair, or offload loot. No more multi‑click deposits.
- Drink vs. store. You can hold the interact key at the machine to drink immediately, or transfer the output to literjons with the Deposit/Extract options so it’s ready for field runs. If you’re about to travel, prioritize bottling.
- Power is production. A purifier that’s unpowered is a fancy box. Park a generator nearby, and treat fuel cells as part of your “water budget.” If you’re scaling up, dedicate a power line to your wet‑work corner so other devices don’t brown it out.
Throughput pattern: Fight → Extract → Deposit All Blood → Craft/repair while it distills → Deposit Water from the purifier into literjons → Deposit All Water into your cistern on your way out → Extract All when you’re repacking for a journey. This “triangle” (combat ↔ purifier ↔ cistern) keeps hydration rolling without micromanagement.
Controller players: If the purifier UI felt flaky, that scrolling bug is fixed; if you still get weirdness, relogging after a long session often clears UI state.
Cistern QoL: “Deposit All” is a lifestyle
The cistern is no longer just a tank—it’s your hydration hub.
Core moves:
- Refill kits in seconds. Walk up with a handful of literjons; hit Extract All to fill every empty bottle from the tank in one go. Then do a safety gulp from one literjon so you’re never menu‑locked when thirst hits mid‑fight.
- Night harvest bulk-in. After dew runs or a purifier binge, Deposit All Water to offload everything. It’s the fastest way to close out a session—and your next login starts with a full bar and full shelves.
- Clan logistics. Park the cistern near your sub‑fief console and workbenches; a central, powered, shielded spot means everyone can top off without crossing a storm‑blasted yard with 0.2 liters and a prayer. (If you’re in PvE zones, note that NPCs can’t chew your placeables anymore, reducing risk to shared hydration infrastructure.)
Quality‑of‑life bonus: Many players underuse literjons because filling used to be tedious. With bulk transfer, literjons become low‑friction, high‑value field gear. Keep two on your belt and two in the bike’s cargo for long sorties. (See literjon notes below.)
Stillsuit care: make the suit pay you
The stillsuit’s catchpockets quietly generate value all day. Post‑patch, here’s how to keep that value high.
1) Understand your bars and cadence
When your hydration bar drops, the stillsuit bar fills; sip (default F) to reclaim captured moisture. It’s free, smart water—don’t let it sit at cap. Incorporate sips into safe moments (post‑fight, while sliding into cover, during map checks).
2) Repair on time, not after a crisis
Like other gear, stillsuits lose durability. Repairs require a Repair Station you research and build at base; interacting with it restores durability (with materials) but reduces the item’s maximum durability a little each time. Plan for that shrinkage; don’t run a beloved unique into the ground.
Practical routine:
- End of session: toss suit into the Repair Station along with your knife and tools.
- Every few sessions: check max durability; retire a suit early if the reduction is biting into long‑run reliability.
- Keep a “field spare” stillsuit in base storage for deep desert jobs.
3) Don’t fight the wardrobe
If your suit seems not to capture water, double‑check you’re not hitting the old (now‑fixed) interaction edge case: certain armor combos previously interfered with heat protection and catchpockets. It’s resolved, but if symptoms persist, repair the suit, relog, and test unarmored to isolate the cause.
4) Spec and selection
Different stillsuit pieces emphasize heat protection, capture %, armor value, and catchpocket capacity. Villari pieces, for instance, are known for hydration capture and heat protection, while other sets trade capture for raw armor—pick to match the job (harvest runs → capture/heat; raid nights → armor). Don’t forget the catchpocket size stat; bigger pockets = fewer “wasted” ticks at cap.
Literjons: the glue in your water loop
Baseline & variants. A standard Literjon is a one‑liter bottle for carrying and sipping water; Hajra variants increase capacity (e.g., Mk1 to 1.5 liters). Carry at least two so you can keep one “personal” and one “logistics” bottle for base transfers.
Post‑patch workflows that sing:
- Purifier → Literjon(s) → Cistern. Bottle at the purifier, then Deposit All Water on the cistern in a single step. It’s strangely satisfying.
- Cistern → Literjon(s) → Field. Before you leave base, Extract All so every literjon is topped; when you return, Deposit All Water so nothing lingers in your inventory.
- Found taps & ad‑hoc refills. With literjons on you, any discovered water source becomes a “bank visit,” not just a sip.
Dew, fights, and base days: build a weekly rhythm
- Night dew runs: If you enjoy gathering, schedule dew harvesting when visibility is low and heat ticks are gentler; run a dedicated dew route and bring empty literjons. Back at base, Deposit All into the cistern. (Dew’s not as glamorous as combat farming, but it’s low risk and now low overhead.)
- Combat circuits: Target human enemies along your travel lines; harvest blood after each fight. When your inventory is full of blood bags, fast‑track to base, hit Deposit All Blood, and let the purifier churn while you craft, repair, or trade.
- Base days: Once a week, audit power to the purifier/cistern corner, top up fuel cells, run batch repairs, and craft spare literjons. A fully powered wet‑works bay is the difference between “I’ll head out in 3 minutes” and “Where did my last 30 minutes go?”
Troubleshooting common water pain points (post‑patch)
“My purifier progress feels slow.”
Check power. Production stops when the generator runs dry or your circuit is overloaded. Keep a dedicated power budget for your purifier so a crafting queue elsewhere doesn’t starve it.
“I still spend too much time bottling and unbottling.”
Make the cistern your single touchpoint. Bottle at purifier only if you’re leaving immediately; otherwise, Deposit All Water into the cistern, then Extract All before you step out. One in, one out.
“My stillsuit stopped capturing.”
Repair the suit, test without other armor, relog, and look for any remaining edge‑case behavior. A recent patch addressed the big interaction bug; if it persists, you may be dealing with a separate issue—report it with steps.
“What’s the best way to drink on the move?”
Keep a literjon hot‑keyed for quick sips; use the stillsuit for “free” top‑ups between fights; reserve purifier water for base refills and long rides.
A sample base layout for no‑friction hydration
- Wet‑works wall: Cistern next to Blood Purifier, both within generator range and inside your shield.
- Workbench triangle: Fabricator, Repair Station, and Exchange Terminal within a few steps—craft blood bags/literjons, repair gear while the purifier runs, sell excess. (Repair Station research/build is required for reliable gear upkeep.)
- Door discipline: The exit you use for combat runs should pass by the cistern so Deposit/Extract All becomes a muscle memory on the way in/out.
Quick checklists
Leaving base:
- [ ] Extract All from the cistern to fill literjons
- [ ] Top off fuel cells for purifier/generator
- [ ] Repair stillsuit to avoid mid‑run failures (accept some max‑dur loss)
- [ ] Confirm stillsuit catchpocket capacity isn’t capped
Returning to base:
- [ ] Deposit All Blood at the purifier
- [ ] Deposit All Water at the cistern
- [ ] Start repairs and crafting while the purifier runs
- [ ] Bank a spare filled literjon for emergencies
Pro tips you’ll feel immediately
- Carry two literjons: one for emergency gulps, one for logistics. You’ll stop “stealing” from your logistics bottle during fights.
- Fight near home: Until you scale power, keep combat farming within a quick sprint or ride of your base so you can “bank” blood fast and keep the purifier spinning.
- Drink the suit first: In calm moments, sip the stillsuit before literjons to keep catchpockets empty and earning.
- Treat the cistern as a vault: Inventory water is vulnerable to death and distraction; tank it ASAP. The new buttons remove every excuse not to.
Final thought
The patches didn’t just reduce clicks—they changed the shape of good water play. Bulk actions turn the cistern into your hydration bank, the purifier into a background engine, and the stillsuit into a steady dividend. Lock these systems together and Arrakis’s most brutal throttle becomes your most reliable resource.