Set your base as a respawn + use Respawn Beacons (step‑by‑step with the Sub‑fief console & the Beacon item)
If you’ve ever gotten eaten by a worm (or heat, or raiders) and reappeared in your underwear at some far‑off trading post with your gear on a corpse 1,500 km away, you’ve met Arrakis the hard way. The fix is simple and permanent: (1) make your Sub‑fief your default respawn, and (2) carry and drop Respawn Beacons when you roam. Do those two things and you’ll never slog the desert as a lost, thirsty bean again.
Below is a practical, patch‑current guide. We’ll cover how the respawn system works, how to set a base as your respawn using the Sub‑fief console, and how to craft/place Respawn Beacons to create temporary spawn points near dungeons, quests, and risky crossings.
TL;DR (Do these two things every session)
- At your main base: Interact with the Sub‑fief console → enable “Use as respawn” (wording varies) → make sure the base has power. Only one base can be your “home respawn” at a time.
- On the road: Craft a Respawn Beacon → keep it on your hotbar → drop it before tough content (dungeons, wormy crossings). Only the most recently placed beacon is active.
How Dune’s respawn system behaves now (important context)
- Your Sub‑fief can be your home respawn, but you must actively set it on the console. If you forget, the game can default you to distant hubs. (That’s how people end up “naked” far from home.)
- Quality‑of‑life updates:
- If you build your first sub‑fief on a map and have none others there, it now auto‑sets as default respawn on that map.
- Trading Post checkpoints can be respawn options when you’re in different maps.
- The game clarifies vehicle spawn prompts (you can set your current vehicle as a spawn location, though beacons are safer than leaving your gear outside).
- The respawn menu and death markers are more reliable after disconnects.
These are from update 1.1.10.0 (July 4, 2025).
PART I — Set your base as a respawn (Sub‑fief console walkthrough)
Prerequisites: have (and power) a Sub‑fief
- Basic or Advanced Sub‑fief consoles both claim land and let you build; an Advanced Sub‑fief claims a larger plot (expandable with staking units), costs power, and is subject to recurring Solari tax. It’s unlocked via the Construction research tab (2 Intel Points) and takes 40 Salvaged Metal to craft.
- To build a base, place the console with the Construction Tool to set your build boundary, then add pieces. Advanced territory expands horizontally/vertically with staking units; basic does not.
- Power matters: generators/wind infrastructure keep your base online; deposit Fuel Cells into generators for uptime. (Power figures and exact modules can change across updates, but the loop—“add generators, feed fuel”—is consistent.)
Pro tip: You can own multiple Sub‑fiefs; use one as your “home” and the others as outposts. You can have up to three owned sub‑fiefs (with limits on starter vs. advanced).
Step‑by‑step: turn your base into your home respawn
- Go to your Sub‑fief console (the device that claimed your land).
- Interact and open its management menu.
- Find the Respawn setting (players report it appears as a small checkbox/toggle in the Sub‑fief menu) and enable it. Wording varies by patch, but look for “Set as spawn” / “Use as respawn” / similar. Only one base can be active as your home respawn at a time.
- Confirm it took: If you set another base as respawn later, the previous one will uncheck—this is expected behavior.
- Keep it powered: Players report the respawn flag behaves best when your base has power. (It’s also essential for shields and to prevent other nasty side effects.) Ensure generators have Fuel Cells and that demand ≤ capacity.
Verify: If you die, your respawn menu should now list your base clearly. (QoL patches improved how/when this menu appears.)
PART II — Respawn Beacons (crafting, placement, and best practices)
What they do: Respawn Beacons are deployables you place in the world. When you die, you can choose to respawn at your last beacon—amazing for dungeons, deep runs, or wormy crossings. Only one beacon is active at a time; placing a new one replaces the old.
How to craft a Respawn Beacon (fast)
- Recipe: 20× Salvaged Metal, 1 Intel Point (research).
- Craft at: Personal Fabricator, General Fabricator, or Survival Fabricator.
- Alternatively: buy the Beacon (or its schematic) from other players via the Exchange, or trade directly in social hubs like Arrakeen and Harko Village.
There are community databases that describe Respawn Beacons and reiterate that only one can be active at a time. If you drop a new one, it overrides the old location.
How to place and use a Beacon
- Put it on your hotbar.
- Press the slot key to ready it, then place it on level ground. (Players describe it exactly like placing any deployable.)
- That’s it—it’s live. On death, select the Beacon in your respawn menu.
- Reposition as needed: the newest Beacon becomes your active Beacon.
Where Beacons shine (practical use cases)
- Next to dungeons / POIs: If you wipe, you’re right back outside—no hour‑long desert hike.
- Before risky crossings (worm‑bait “drum sand,” gaps between regions, heat‑exposed flats): drop a beacon first, then attempt the run. If you die, you’re back at the edge to try again. (You can see how bad it gets without this from that infamous “naked at a tradepost” story.)
- While leveling solo: keeps your corpse runs short, helps you recover your death bag quickly (players note you can lose a % of resources and all your money if you don’t retrieve it).
Heads‑up on limits: You can’t spam them; only one active Beacon per player. If you can’t place it somewhere, you’re probably in a no‑deploy zone—move a bit outside the hub/instance border and try again.
Smart setup patterns (you’ll never spawn at a distant hub again)
- Main base = home respawn. As soon as you finish moving your home north or build a new sub‑fief, set that console as your respawn. Recent patches even auto‑set your first sub‑fief on a map as default, but don’t rely on memory—tick it yourself.
- Carry 1–2 Beacons in your pack. They’re light, cheap, and save real‑world time whenever you push a far objective. (And if you last placed a Beacon days ago, place a fresh one before diving in.)
- Stage outposts with your extra Sub‑fiefs. You can own up to three in total—use the extras as forward bases near farming zones or contested corridors; keep the home respawn set to your main.
- Keep your base powered. Besides keeping shields and machines active, players report fewer respawn‑menu surprises when their base has power and taxes are paid. Feed generators, add wind capacity, and keep demand under supply.
- Vehicles as spawn (secondary option). The game supports setting your current vehicle as a spawn location (patch notes adjusted the prompt behavior). For safety, don’t leave a vehicle exposed; use a Beacon instead if you’ll be inside a dungeon for a while.
- Base siting basics still apply. Avoid pure sand where storms chew structures; build on rock/solid ground and plan to relocate as the story pushes you north. (Good beginner fundamentals here.)
Troubleshooting (when it doesn’t show up or “doesn’t work”)
“I can’t respawn at my own base.”
• You likely didn’t enable the respawn flag at the Sub‑fief console. Go there and tick the setting. (It’s not on by default.)
• Make sure your base has power; players have reported that an unpowered base can lead to odd behavior. Keep fuel in generators and ensure capacity ≥ consumption.
“I have two bases. Setting one unchecks the other—is that normal?”
• Yes—only one base can be your active home respawn at a time. Choose the one you want to reappear at.
“I died and my base isn’t listed, only hubs.”
• If you forgot to set your base, the game will offer Trading Posts or other checkpoints—recent patches even expanded Trading Post respawns across maps, so pick the closest and regroup, or use a ride/vehicle to return. Then fix your base setting.
“I’m already stranded far away, naked.”
• Community‑tested options:
- Build a new sandbike and ride back, or
- Ask chat—players often give rides, or
- In some cases, hire an Ornithopter from a Tradepost (if you’ve visited the right hubs and have the Solari). These are situational, but they work. Then set your base spawn the second you get home.
“My Beacon won’t place / isn’t showing up as an option.”
• You may be in a restricted zone; step outside the hub/POI boundary and place again.
• Remember: only your latest Beacon is active—if you planted another one earlier, it’s been replaced.
Exact menus & research, at a glance
Sub‑fief / Base building
- Place a Sub‑fief (basic or advanced) with the Construction Tool to claim land and unlock a build volume; Advanced can be expanded with staking units.
- Advanced Sub‑fief Console stats (as of July 4, 2025): Health 2,500, Power Cost 15, inventory capacity listed, unlock via Construction research (2 Intel), craft with 40 Salvaged Metal; advanced territories incur recurring Solari tax (payable in cities).
- You can own up to three Sub‑fiefs total; use them strategically across the map.
Set base as respawn
- Interact with the Sub‑fief console → enable Use as respawn (checkbox/toggle). Only one base at a time.
Respawn Beacon (Deployable)
- Craft: 20× Salvaged Metal, 1 Intel Point research; craftable on Personal/General/Survival Fabricators. Buyable via the Exchange or direct trade.
- Behavior: Place on the ground to add a respawn site; only one active beacon per player (newest overrides previous).
- Usage: Drop near dungeons/POIs to eliminate long corpse runs and keep progress tight.
Field‑tested routines (copy these and you’re set)
- Every time you relocate your main base (e.g., north into Vermillius or beyond):
- Place your new Sub‑fief → enable respawn at the console → confirm power/fuel.
- Manually verify the respawn menu shows your base after a quick test death (or log out/in if you like). Recent patches help, but trust your checklist more than memory.
- Before any high‑risk objective (worm territory, instanced POIs, long travel in heat):
- Drop a Respawn Beacon just outside the danger area.
- Clear the content; pick the Beacon up when done or replace it with a fresh one in your next zone.
- Weekly base upkeep
- Top up generators (Fuel Cells), lubricate wind turbines if you use them, and double‑check “Use as respawn” is still enabled. (Power maintenance is your best defense against base headaches.)
Why this matters (beyond convenience)
Aside from saving hours of backtracking, tight respawn management protects your gear and resources. Players note that death drops can cost you materials—and all Solari if you don’t recover in time. Respawning right where you fell (or just outside the instance) helps you scoop your bag, re‑attempt cleanly, and stay on track.
Final word
Dune’s respawn system is unforgiving if you ignore it, and almost invisible when you set it up right. Flip the Sub‑fief respawn toggle at home, carry a Respawn Beacon for the road, and you’ll never again wake up half‑clothed at a random trading post wondering how you’ll cross worm country to get your stuff back. That’s not the Fremen way.
Patch‑aware notes
- 1.1.10.0 (Jul 4, 2025): first sub‑fief on a map auto‑sets as default respawn; Trading Post respawns expanded; respawn menu reliability improved. Keep an eye on patch notes for future respawn/QoL changes.