Blueprints & the Solido Replicator in Dune: Awakening: Copy and Sell Base Designs After the Placeables Patch

Blueprints & the Solido Replicator in Dune: Awakening: Copy and Sell Base Designs After the Placeables Patch
After Patch 1.1.20.0, the Solido Replicator captures placeables and décor, so creators can encode fully furnished bases, list those blueprints on the CHOAM Exchange, and help buyers rebuild complete, functional homes—fast. (Image credit: Funcom)

From empty shells to fully furnished clones—how to capture, list, and profit from complete base blueprints now that the Replicator includes placeables and décor.


TL;DR (what changed & why it matters)

  • New in Patch 1.1.20.0: The Solido Replicator now encodes placeables and decorations in your blueprints. That means your refinery lines, fabricators, lights, banners, and other furnishings are all captured along with walls, floors, and roofs—so buyers (or your future self) see a complete projection, not a bare frame.
  • Blueprints are tradable: Blueprints are items in your inventory that you can give to allies or sell on the Exchange in Harko Village or Arrakeen. That’s the business model: design → encode → list → earn Solari.
  • Recent stability fixes: Hotfixes in Chapter 2 (1.2.0.0) addressed blueprint placement failures and placeables rotating at odd angles when placed from blueprints. If a plan wouldn’t place or props twisted on placement, those issues were targeted.

The system in plain terms

Blueprints are snapshots of your base layout. You encode them with the Solido Replicator, which creates a blueprint item in your inventory. When you place that item, the game projects a Solido hologram of the whole build (now including placeables and decorations). You then “fill” that hologram by building/crafting the pieces and setting down the machines and props it calls for. Think of it as a to‑do list plus ghosted placement—but now the list includes all your workbenches and décor.

Tip: Blueprints made before 1.1.20.0 won’t magically gain placeables—re‑encode them with the Replicator to capture your interior.

Patch-by-patch: what actually changed

  • 1.1.10.0 (July 2025): You can craft the Solido Replicator in the Survival Fabricator (Building Tools). This made blueprinting more accessible in routine play loops.
  • 1.1.20.0 (Aug 2025): The Replicator now encodes placeables and decorations, enabling “fully functional and stylish” base copies. The same update also improved Exchange usability with item search and re‑organized categories—handy when pricing and sourcing parts to bundle with your designs. PvE griefing was reduced by preventing NPCs from damaging player buildings and placeables in PvE zones.
  • Chapter 2 Hotfixes (Sept 2025): Fixed cases where blueprints couldn’t be placed under specific conditions and where certain placeables/decor rotated incorrectly when placed by the Replicator. If your old plan acted cursed, try again post‑hotfix.

How to capture a complete, sale‑ready blueprint (step‑by‑step)

  1. Finish the inside first. With placeables and decorations now encoded, furnish your base to the “showroom” state you want buyers to see. Use consistent clearances around doors and craft benches, and ensure power/water grid access points are easy to replicate.
  2. Declutter the footprint. Temporary vehicles, piles of mats, and loot bags aren’t part of a plan—but they can obscure sightlines. Store inventory; keep the space clean for a tidy projection.
  3. Stand at your base and encode. Use the Solido Replicator → Encode Blueprint. Name it clearly:
    • Example: Hagga 2x2 Compact Sietch v2.1 (Refinery-Left, Solar-Top)
      Version tags help you and your customers keep track of updates.
  4. Validate placement once. Walk a couple of tiles away and try placing the hologram on similar terrain. This sanity‑check exposes slope issues or overhangs before you list the plan.
  5. Re‑encode after edits. Change a wall set, swap a stair run, move a fabricator? Re‑encode and bump the version. This avoids customers building from stale layouts.
  6. Write a concise build card (for your listing text/chat pitch):
    • Size & footprint: “Fits Standard Sub‑Fief (unexpanded).”
    • Stations: “3× Refiners, 2× Fabricators, Water/Blood access points.”
    • Defenses/flow: “Single choke, rooftop approach, roof hatch.”
    • Materials: “Iron/Steel tier; no DLC sets required.”
    • Intended use: “Solo early‑mid game; fast shelter from storms.”

Selling your designs on the Exchange

Where: The CHOAM Exchange kiosks in Harko Village and Arrakeen. Travel there (taxi/overland), head to the terminals, and list the blueprint item from your inventory. The Exchange is the official PvP‑free market for player listings.

Why it’s easier now: The 1.1.20.0 update added search by name and re‑organized categories, making it less painful for buyers to find niche blueprint types (e.g., “Tiny Sietch,” “Storm Bunker,” “T5 Refinery Hall”). That helps discovery and pricing.

Pricing strategy:

  • Anchor to materials + time. Add the rough value of the building mats plus the premium for your design IP and time savings.
  • Name it like a product. Buyers scan fast: lead with size tier (Small/Advanced), use case (PvE/PvP holdout), and tier (Iron/Steel/Aluminum/… if relevant).
  • Explain constraints. If your plan expects a certain building set, call it out so buyers don’t get stuck mid‑build lacking a style/schematic. (Community guides note that if you haven’t unlocked a building set, you can’t fill that plan’s holograms until you do.)
  • Sell support, not just a file. Consider offering direct trade onboarding: meet the buyer, help place the projection, and show the trickier snap points. Many creators charge a premium for a “white‑glove” drop‑in.

Quality of life (near‑term): Even more Exchange search improvements are being tested in the Public Test Client (PTC). Keep an eye on those notes to time your big drops when visibility is best.


For buyers: What you get—and what you still need

  • You’re buying a blueprint, not the materials. The hologram shows exactly where to put every wall, stair, bench, light, and banner, but you still supply the resources and craft/place the parts. (That’s core to how blueprints and Solido projections work.)
  • Check set requirements. If the design uses a style or schematic you haven’t unlocked, you’ll see the hologram but can’t fill those pieces until you obtain the set. Choose listings that match your unlocks or budget time to unlock them. (Common community advice.)
  • Re‑place on similar terrain. Plans captured on perfectly flat pads can complain on uneven dunes. Place the projection, then make minor adjustments (stairs/ramps) as needed.

Post‑patch building & design guidelines (creator playbook)

1) Build for terrain tolerance.
Arrakis is uneven. Design entrances with adjustable stair runs and multi‑height snaps. Use pillars between walls (now allowed) to create flexible support points that survive slight slope changes.

2) Service corridors > furniture spaghetti.
Now that placeables are encoded, resist the urge to cram. Leave service aisles behind refineries and fabricators so buyers can walk, wire, and upgrade without rebuilding.

3) Route utilities visibly.
Put power/water hubs near the core with signage (e.g., colored banners/lights). When someone buys your plan, they’ll understand it in seconds.

4) PvE safety notes help sales.
Since NPCs can’t damage player buildings or placeables in PvE areas after 1.1.20.0, emphasize “PvE‑safe” in your product card where relevant; customers care about maintenance/risk.

5) Versioning and change logs.
Put the version in the item name (e.g., v2.3) and keep a short log in your listing blurb or in your trade post: what moved, what you optimized. Buyers reward reliable updates.

6) Offer variants.
One “chassis,” multiple interiors: Refinery‑Left, Refinery‑Right, Open Loft, Storm Bunker. Variants reuse the exterior but target different needs—great for bundle deals.

7) Screenshot etiquette.
When advertising in chat or community hubs, share clean, well‑lit captures of the interior. (You can’t embed screenshots in the Exchange item itself, but your reputation rides on what you show elsewhere.)


Troubleshooting after the placeables update

  • “Blueprint won’t place.” This was a known edge case; the team shipped fixes in Chapter 2 hotfixes. Try again post‑patch, and ensure the target area is free of obstructions and inside your claim. If it still fails, re‑encode (newer Replicator captures can be cleaner) or try a slightly different orientation.
  • “Props rotate weirdly.” Affected several decorations/placeables; the hotfix addressed items rotating at unexpected angles when placed from a plan. Re‑encode the source plan if needed and place again.
  • “My old plan is empty inside.” Re‑encode with the current Replicator—the old file predates the placeables pass.
  • “Finding my plan on the market is impossible.” Use the Exchange search (added in 1.1.20.0) and consistent naming. Creators: front‑load critical tags in your title (e.g., “Small Sietch,” “Bunker,” “T5”).

A repeatable workflow for blueprint creators who sell

  1. Prototype fast. Rough shell → rough furnishing → walk the flow.
  2. Polish once. Fix head‑bangers, pathing, signage, and clutter.
  3. Encode v1.0. Save the first sellable cut.
  4. Self‑test placement. Place on two different slopes and a flat pad.
  5. Re‑encode v1.1. Patch any placement roughness discovered.
  6. List & seed demand. Put v1.1 on the Exchange, announce in your community, and offer a guided placement session for early buyers.
  7. Monitor feedback. If buyers report a snag, re‑encode → v1.2.
  8. Retire gracefully. When the meta changes, discount the old plan and upsell the successor.

Monetization ideas beyond “single‑plan for Solari”

  • Starter kits (two listings): List the blueprint and a separate decor bundle with the exact lights/banners/chairs used. Buyers love one‑stop shopping—even if it’s two clicks. (Use the 1.1.20.0 Exchange search to help them find the set by name.)
  • Service contracts: Sell a “place‑and‑tune” service—meet at the plot, place the projection, tweak for terrain, and hand it over.
  • Seasonal drops: Patch cycles can shift demand (e.g., after utility/QoL changes); time new releases to Exchange visibility improvements (watch PTC notes) and social hub foot traffic.

Frequently asked questions

Q: Do blueprints auto‑build everything if I have the mats?
A:
No. They project the full layout (now with props/machines included), but you still place/craft each element. The change is about what gets encoded, not about auto‑construction.

Q: Can I resell someone else’s plan?
A:
The official stance is simply that blueprints can be traded/sold like any other item; there’s no built‑in IP lock. Communities often encourage attribution—your reputation matters.

Q: My old plan felt broken after a patch—should I start from scratch?
A:
Usually not. Try re‑encoding with the current Replicator (to capture placeables) and re‑placing; several rotation/placement issues were hotfixed.


The bottom line

The placeables + décor pass to the Solido Replicator transformed blueprints from “nice shell templates” into true, end‑to‑end base plans. Creators can now package complete experiences—workflow benches, lighting, ambience—into a single projection that a buyer can follow with minimal guesswork. Between better market search, PvE safety tweaks for bases, and bug‑fix hotfixes, it’s the best moment yet to become an Arrakis architect: polish your spaces, encode them cleanly, and put them to work on the Exchange.



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